So, the other day, I got an interesting new idea for Tenkai, or what I'm now tentatively calling The Kai Project. With as many times as I've re-imagined this thing, though, I feel like I'd better stop and recap all the previous things it's been, for the sake of everyone's sanity including mine.
- The whole thing started out as a bunch of "fakémon" when I was about 11 or 12. Soon enough, through their sheer style- and canon-bending nature, they organised themselves into an independent RPG-like game idea called Aeromon.
- Aeromon slid from a game idea into a conventional story, then called Adventures of Kurei, because I didn't have resources of any kind.
- I ended up fiddling with a monster notebook based on the story anyway as well as game mechanics, taking it into a new phase. Monsters at first had evolutions based on their concept Pokémon-style, and then evolutions in each of a set of elements (plus sometimes one or two not associated with any elements), each often themed after animal species I thought were interesting (I remember a Chinese dragon thing having a humpback whale-like form and one called Lagarto having a "bearded dragon fire cross" form, both much less interesting than they sound).
- When I actually learned a little bit about programming, I tried to actually make some kind of game, albeit a browser game made in PHP with very ad hoc coding. At this time I reworked the project with more of a Monster Farm-like idea and renamed it Tenkai basically for weeaboo reasons. Monsters had different breeds from each region, and also sometimes life-stage-evolutions they could become if they met the right conditions (old enough, in good enough condition, and sometimes some stat requirements).
Later I revisited the whole idea and redid some of the creatures from both the AoK stage and the weeaboo Tenkai stage more realistically. The project's basic blueprint was fairly similar to that at the weeaboo stage including the breeds idea, but also brought back the "element evolutions" idea from AoK to create them (creatures also had juvenile forms). There were a number of habitat biome types or "attributes", and monsters had variants each tagged with a different attribute or attributes. Each attribute would have certain types of abilities it would tend to have, and there was some idea though I never figured it out concretely of having each attribute be good in a certain range of other biomes and against monsters from those biomes like how real life species can often be all right in more than one biome if the biomes are similar enough.
(All the previous bullets are in more context here.)
- Semi-recently, I came back to the idea of a Takumi monstergame again, deciding the project would become libre and realising that honestly the whole idea of a monstergame could go very interesting places gameplay-wise if I just exercised a little imagination; in imitation of "Retrolark Fantasy Stablehand" I expanded the title out to "Heavenscratch Beastquest Tenkai". One idea I came up with was to give each creature a different control scheme. Monsters also had Stablehand attribute-based variants they could switch between at will to make strategy more interesting.
The monsterverse idea happened. That didn't really change anything about the project except possibly make it part of something of a much bigger scope.
(Note: the monsterverse idea has a fairly good chance of staying into the final project as long as I don't abandon the idea of a Takumi monstergame entirely, given I've found somebody who independently had basically the exact same idea to talk to about it with.)
- For maybe two weeks I went into this weird completely different segue of trying to imagine "Heavenscratch Beastquest Tenkai" as a tablet puzzle game. 95% of that didn't stick.
- Weeks later I randomly got this idea of 'what if there was this monstergame/RPG entirely centred around MBs', which... I'm not sure if any of it stuck as ideas for the Takumi monstergame or not, but it actually caused me to rethink MBs.
- I realised that the name Tenkai really didn't so much fit the project any more, mainly the "ten" (heaven/sky) part of it. However, I liked the Kai part, so I started tentatively calling it "The Kai Project" instead. Then because of that name, the idea that caused me to write this post happened.