Showing posts with label yanha. Show all posts
Showing posts with label yanha. Show all posts

Stablehand: MB Gender System

Recently I've been thinking about the fact that no matter how hard I try to call Yanha "it" and "they", I keep accidentally thinking of them as "he" for some reason. On one hand, it felt wrong because nothing about them is really all that "male", but on the other hand, I just couldn't stop myself, and I thought that was really weird. I wondered if it was just the fact that as a human, I was just too used to everything being forced into the categories of "male" and "female" or what.

Then recently, when I was kind of messing around trying to think of new MB ideas, I realised that in my task of trying to create an MB that looked like each of the attribute logos, one I hadn't gotten to was Esteem, so I tried to think of what would look like the Esteem logo. A hexart, duh. But it has to be surrounded by flame, I thought, so maybe it's a phoenix. Actually maybe it's a firebreathing phoenix-dragon-unicorn that's 'maaaaaaaagical'. A Flaredrakeicorn. Haha, that's such a ridiculous idea, why don't I go ahead and do it. (The thing is, I'd already had the idea that in-universe, people would still imagine fire-breathing dragons, flaming and/or reborn phoenixes, and magic unicorns even though none of those specific things exist, and I realised it would actually be pretty funny if there was a thing that had all those qualities but it was just one really incredible creature.)

Then, unexpectedly, after deciding Arkturuse would probably ride one of these things around since it would probably be a fairly flamboyant and majestic creature, and realising that by accidentally calling that creature "Sir Flaredrakeicorn" I'd kinda made an accidental Adventure Time parody, I made the odd realisation that once again, I was thinking of an MB as male even though nothing about it was male (other than the bright colours technically I guess :p) so I really had no reason to.

Eventually I started to think about MBs and gender a bit more, and realised that oddly, some of them I thought of as being gendered and some of them I didn't, and some of them were in an odd middle ground where I thought of them as being sorta-gendered, but only in the most abstract way, like "Sir Flaredrakeicorn".

So, eventually I came up with this gender system for MBs:

MaleFemaleOtherNone
"Cis"---------None
ZetaXaiZedNeutral Zeta---
"Trans"MaleFemale------

Basically, every MB starts out as "None". That is, no gender at all. But from there, depending, they may end up identifying as something else.

"Trans" genders, that is, male or female, are extremely rare because most MBs would have an extremely hard time wrapping their minds around what "male" or "female" even meant even if somebody tried really hard to explain it to them; it's just not a concept they have in their conceptual vocabulary. However, a very, very select few (like, five of them or so period :p) have managed to sort of more or less get it. (Vergozsya in particular actually identifying as female is actually pretty important for the story.)

For most MBs, the more likely option is Zeta genders. Zeta genders are more abstract; they don't really have specific definitions the same way male and female do, though there are still distinctions between them.

Zed, a lot like my own gender, means "sorta female but not really". (Zeta genders take their name from Zed, obviously, as it was the first one I came up with.) Zed creatures tend to be formidable and threatening, not to be messed with, but also reflective and curious, and above all, mysterious. For a long time I'd thought of Observers as often being basically this gender. I don't know if this will make any sense but they could be said to be "dark", kinda like a yin/yang thing.

Xai (pronounced "kai" like the Greek letter, though leaning a teeny bit toward "ksai") is the opposite of Zed, meaning "sorta male but not really". For a long time I'd felt like there had to be a "male" opposite to my own gender, so... this is my name for it now. Ssiassi is Gender Xai, as is Xera Flaredrakeicorn (Xera is the Xai version of Sir :p). Xai is sort of... open and candid. Xai creatures can be strong but they don't really radiate strength and threat the same way Zed ones do. Instead what they radiate is more like... maturity, or dignity. Calmness? Restraint? Purity? Something like that; they're like, deferentially cultured, a very teeny bit like Esteem but not really prideful or confident in the same way. They're oddly suited to being exemplars though they also tend to be like but why do I deserve this, I'm not all that special. Alternatively, they could be more like Ssiassi and be oddly friendly in a kind of "bro"-like way, sort of treating everybody as worthy equals and messing around like there are no rules. Anyway, if Zed is "dark", Xai is "light".

(I feel like both of those definitions were pretty incomplete and perhaps a bit skewed as far as describing the genders Zed and Xai as a whole, because given that this is kinda new stuff I was basically just describing specific examples of each: The Ingenious for Zed, and Xera Flaredrakeicorn plus this big cat thing I'm tentatively calling "Commander" for Xai. But, that's the best I can do right now.)

Neutral Zeta is a more nebulous Zeta. Basically, something that's Neutral Zeta is not genderless, but can't be pinned down as male, female, Zed, or Xai. It has personality in a way that suggests it has a gender, but... it just doesn't fit anything. I'm tentatively thinking Xzhyrxiel (the angel thing of Faith) will be Neutral Zeta. In a way I guess it's pretty close to nonbinary in meaning though I feel like it's much more narrow, as "nonbinary" could include things like Zed and Xai but Neutral Zeta doesn't. Also, Ssivyin is nonbinary but not Neutral Zeta, and kinda leans toward Xai but isn't necessarily quite Xai either. (I'm not really sure what Ssivyin is honestly... gender-mixandmatch with Xai as the base piece and other gender-lego-pieces fittable to it as needed? That's as close as I can come to describing it. :p)

I might end up adding other Zeta genders to the canon later, given that with more abstract standards to them there could potentially be any number of them. A power of two would be good given that almost everything about Stablehand is about powers of two, but as this isn't something that's super necessary I won't really be rushing to come up with new Zeta genders the way I did with more central things like attributes, attitudes, and attunements.

Stablehand: Holey Yanha and Swooshy Yanha

Ok, now that our patchwork roleplay has fallen apart (see this post), I think everybody deserves an explanation of what these two forms of Yanha actually were.

The "holey" one at top was Nothing!Yanha, or Nullified!Yanha to be more precise (Nullified means Lost-Nothing; there are going to be adjectives like that for every attribute-attitude combination, but as I'm still figuring out what to call some of them I haven't posted them yet). Due to... well, an accident (you know what happened if you were in the RP, but if not, I'll leave it at that), it ended up losing part of itself, and that shows as visible holes literally missing out of it. At first it didn't really know what to do and was just kind of suffering, moving and acting somewhat aimlessly. That's pretty much what the Lost attitude is—you just surrender to an Undirected attribute or try to ignore it and suffer.

A bit later on, Nullified!Yanha kind of started conquering its newly-gained nothingness, which allowed it to be way more durable and kind of be everywhere at once. At that point it was more Hardened-Nothing, which I sadly don't have an adjective for yet. But anyway that's basically what the Hardened attitude means, it's where you take an Undirected attribute that would otherwise be a disadvantage to you and turn it around to where it's an advantage.

The "swooshy" one at the bottom was Unified!Yanha, that is, Empowered-Unity!Yanha. (The Empowered attitude means the same thing as Directed did before; I renamed it just to avoid confusion between Directed attributes and the Directed attitude.) When one of the characters decided to sing a song to H-Nothing!Yanha, I realised that it could kind of use the song to fill in its holes, and that would make it Unity because I see rhythmic music, particularly trance music, as being kind of a Unity thing thanks to this faction called the technotranscendents I added to the project pretty early. If you hadn't figured it out, the holes filled in as black swooshes just to make Yanha look more like a taijitu (original, I know :p). It was also supposed to look slightly like Amaterasu but I don't think that showed through much.

Unified!Yanha still kept some of the abilities of H-Nothing!Yanha because they kind of applied to Unity too. It also gained new abilities, such as the ability to just kind of transform into any shape it needed to (it only got to transform into a boat but it probably could have assumed other shapes too). This is basically what Empowered means: you harness a Directed attribute to gain new abilities.

I think it's likely I'll use a similar design for Unified!Yanha in the actual story, though I don't know for sure.

Yanha the Insulator, from cube to finish

A while after I made clay-Yanha I decided to make another Insulator, but this time in Blender. This one was more meant to be a generic Insulator, though as of right now I don't see Yanha having many structural differences from the norm, so I was kind of meaning to just use it for Yanha too with a different texture.


Going to try to build and animate a 3D Insulator in Blender. I've never used armatures before, so this might not be easy.

Also I have no idea how I'm going to get the legs to flop like a tiger but the middle to be fluid yet dense like a snake.

Well, the Insulator is starting to look Insulator-like now. (Thanks to SH whenever I use that construction I can't stop finding it funny)

It's funny, I had the perfect colours for the Observer but I don't really have good colours for any other mystery beings.

Well, I'm making progress. The shield is done and the middle part of the body is mostly done, but the rest needs some work.

Currently I'm working on the front legs.

Ok, I think I'm leaving this thing's feet alone for now.

I'm probably going to scale the front legs up a bit and use that scale for the rear legs; the proportions are looking a bit weird.

Tomorrow, though! Need to finish my program for Java class.

A slight close-up of the shield, with the feet done-ish.
Ears. Think I may need to fix their angle but I like the shape.

Feet.

Now they actually almost look the way I want them to. Still look kind of weird from some angles though, may end up messing with them some more.

Aaaaaah why is it reminding me of a terrier all of a sudden

A nice turntable of the Insulator before I try to fit it with an armature and animate it. The 3D cursor photobombed it a little, but... I'm okay with that.

Plus, a tentative attempt at a colouration for this beast. The palette isn't completely final, but the pattern is probably roughly so and I also imagine individuals' colour palettes varying a little within the general theme of "Verity-green-and-brown".

(Also, you might note the tail isn't done; I plan to actually put a transparency map on it so it fades and create the water effect over it with particles so it actually moves.)

Duuuuuude

Weight paint is like... an aurora

what in heaven's name have I done

Whoa, hemi lights look a LOT better than the other lights I was trying to use.

It's a shame you can't see the spots as well now that everything is shaded properly. I'm going to try to make an actual texture today* so you can actually see this thing's colours and patterns and I will finally have a "de facto reference" with correct colours, proportions, and everything, for the Insulator.

I'm also going to make a Yanha skin using the same texture map so you have a reference for Yanha specifically. (English: After I paint it with olive and viridian, I'm also gonna create a blue and white version.)

* An actual texture, like, made in GIMP, instead of Blender vertex paint, which is what you see here. it's pretty good for very quickly and sloppily colouring things, but it's really... low-resolution, I think is a good way of putting it, so you can't really paint designs that are the least bit detailed with it.

After a lot of confusion and fiddling, I ended up with this.

This is what a UV map looks like, folks.


That's all I have for now, but I'll edit the rest of the process in when I finish the texture. If and when I animate something with this model (which I plan to!) that will get another post.

Stablehand: Yanha the Insulator, from start to finish

Over the past three days, I've been working on a sculpture of an Insulator who I call Yanha. Unlike other Insulators, which I'm thinking like the other similar "mystery beings" will be a dark-bluish-greenish colour (although there is some amount of variation between individuals), Yanha is a bright white, hence its name.

The sculpture is not quite done yet, but I will edit in the final picture(s) here when it is.


Insulator concept art.

Yanha looking, as I remarked to my friends, "like a backwards cobra".

Yanha in-progress.

Yanha about to go into the oven.

I had no idea how long to bake this thing since the thickness guidelines were pretty much useless on something with this much variance. So I just put it in for an hour and hoped for the best.

About two hours and three frantic, impatient checks later, it was baked.

Yanha out of the oven.

I then took some pictures of it with my phone and immediately proceeded to manipulate one with GIMP. Which... had some somewhat surprising results.

Yanha... oh god. GIMP, what have you done?!

That was the "despeckle" filter run amok, by the way. I... think I actually like grainy pictures better.

Yanha standing on my printer.

Mockup made in GIMP of what I want the finished Yanha to look like.

Yanha painted in white.

Yanha's blue markings about 80% added. Face and chest still unfinished.