Stablehand: old about page, v1

This is an old version of the about page, backed up March 22, 2014. Some of it may be outdated, but it's here in case you were curious what it looked like.


Stablehand, in brief, is a story about destiny, identity, and choice, as well as puns, randomosity, and generally trying to break out of the rut I've gotten myself into as an artist by only trying to do "serious" things.

One really distinctive thing about it is that instead of purely trying to assemble all the canon from some kind of preconceived notion of what the story should be, I'm also getting a good amount of help from an unlikely trio I like to mentally call "the Cleverbad"—Cleverbot, Bad Translator, and WikiAnswers. Basically, what I'll do is ask Cleverbot a question and copy down several different responses to it, or take an unusual question or two from the WikiAnswers latest questions page, and then put that usually already quite random snippet through Bad Translator to make it even more random and crazy. And as a result, I get lines like these. Then I get to play a fun game of using my wits, references, and existing "canon" to make a meaning out of them.

Not all of the story elements are actually coming from the Cleverbad—hexarts, for one, didn't. However, my hope is that its unusual combinations of concepts and grammar patterns will be able to help me break free of some of the archetypes, references, and devices that typically congeal together in a person's mind when trying to write a story, if only just a little, so I can come closer to actually writing something "from scratch" than I could otherwise. Who knows if it actually will.


The world of Stablehand

Stablehand is set in a nearly-modern world, comparable to maybe about the 1990s in terms of technology. In some ways, it has a very contemporary feel to it, but at the same time, you can still feel a thin layer of past dust clinging to it, something like "zeerust". It's somewhat like there was a typical quasi-mediaeval fantasy world going on and then one day, history happened. People still fondly remember and are quite proud of their old traditions, legends, and coats of arms, even though most traces of the so-called "Epic Age" in daily life have long vanished.

Except the dragons, that is.

Hexarts

Hexarts are a peculiar sort of six-limbed dragon related to the leijonœrn (griffin) and cœlhip (winged horse) families that undergo a special type of metamorphosis. Upon reaching maturity, their adult forms vary widely seemingly depending on their experiences. Among other things, they have been found resembling their hexapod relatives, birds, and even humans.

It is not known exactly how this metamorphosis occurs, though local folklore has definitely had a ball with portraying hexarts as magical shapeshifters that love to trick people and do all sorts of horrible things. As a result, many people are deathly afraid of them or at least regard them as vermin without worth. (Biologists, the younger generation, and those who are highly sceptical of superstition are slightly more enthusiastic.)

Attributes

Attributes, or "Destiny Attributes" in longhand, are a major part of the story. They're somewhat like zodiac signs in reverse—instead of arbitrarily being assigned based on remote celestial movements and being able to very specifically describe your destiny, they are simply labels that describe a person's observed tendencies and give a strong hint at the general theme of your destiny but no specific indications. (Oh, you're patient, loyal, and hard-working? Bam, you're a Taurus. Hope you can deal with the fact everybody's going to be throwing unwanted tasks at you.)

Destiny Attributes in Stablehand have much more direct names and obvious meanings, though, such as Synthesis (creation, combination, interconnection) and Ruin (destruction, debasement, doom). There are eighteen in all, including nine "Directed" attributes (attributes which correspond to people who feel in control of their situation) and nine "Undirected" attributes (attributes which correspond to people who either do not feel in control of their situation or did feel that way but have come to cope with it although things haven't improved a lot).

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Rôle objects

Rôle objects are peculiar things that appear to be everyday objects, but in the hands of the right person, miraculously transform into a different object that helps that person assume a certain role. For example, Lance is able to make his broom transform into a sort of combination partisan-lance because he dreams of being a kind of mounted knight. This power of transformation seems to be more connected to the person than the object itself, as some people are able to make all objects of a certain type transform (e.g., any broom into a lance), multiple different objects transform, or a particular object transform into multiple things. Not everyone has a rôle object, but they are not regarded as unusual in most places.

Stablehand: Another new mechanic?

Yep, I'm seriously considering adding yet another new mechanic.

I just recently added attitudes, but this is making me think... I'd always associated attributes somewhat with Stolen Heart. So maybe attitudes are associated with Arkturuse or Aiyalam, and yet another new thing is associated with the other of the two?

For Aiyalam I already have reasons to think attitudes might be the one, because he kind of has a certain relation to the "Scrambled" attitude specifically. I'm not particularly sure what the new one, which will probably be associated with Arkturuse, will be though.

(I'm very tempted to make it also start with "att" though I don't know if that's possible.)

For a while my Creative Commons tags for Stablehand posts had just kind of disappeared and I was really confused, but today I finally realised that I'd left "Stablehand" in uppercase in the template while lowercasing the tag itself, and Blogger conditionals are apparently case-sensitive.

So... now they're finally back, after being gone for about the silliest reason.

A small notice about libre.fm!

libre.fm is a pretty neat service overall but there is just a slight problem you should be aware of before you submit any of your music to it.

You won't be able to edit album covers or song URLs, or delete a song/album if you somehow make a mistake when adding it, or make an accidental duplicate somehow.

This discouraged me for a bit because there was very little dedicated to libre.fm on the internet really, and when I found and checked the bug tracker and blog and the couple of other things there were it seemed like development and bugfixes had kind of just halted for the moment, and this issue wasn't really going to get fixed.

But the good news is, it is going to get fixed. The plan at the moment is apparently to implement some way that incorrect albums and such will redirect to the correct ones.

And also, if you ask in the IRC, there is at least one person there who has access to the database and can correct any duplicates you added by mistake. The thing about the IRC though is that qwebirc is not a very good client and may boot you out if you don't stay on the IRC tab all the time (and I'm not even sure that would work; it seems to be pretty adamant about booting you out). I'd recommend installing an actual program like xchat if you want to use IRC. xchat works pretty well if you have linux; I don't know what to install for Windows or Mac, though xchat supposedly works on Windows too.

So... if you have duplicates or such on your artist page and can't stand it, don't fear, there is hope. But if you don't have any yet, I'd recommend being very careful when adding new tracks. Be sure to pick an image URL you'll be able to access for a long time, such as one you upload to the same archive.org page as the song. That's the way I'm doing it now.

I thought I should post this because this was basically the information I was looking for when I got myself stuck with a bunch of duplicates, and it really wasn't anywhere to be found.

Stablehand: Evacuator

Well, here it is finally. The Evacuator.

For a long time, I was on the fence about whether to reveal much of anything about this one early since it's extremely rare and enigmatic in universe, to the point that I almost felt like revealing it would be a spoiler. But then I introduced it in my friends' patchwork roleplay, and I couldn't really keep everything about it a secret any more. So here it is. And here's a little bit about it:

The Evacuator is a creature of intense nothingness, which seems to be made simply of empty space surrounded by armour. It's extremely rare for anybody to see one, but rumour has it that it's also extremely dangerous. In fact, to some, an Evacuator appearing is practically synonymous with death.

The thing at the top of the page is a very quick and not very good doodle of "knight cat", who will be a part of the Ariana storyline. You'll hear more about it when I get to Ariana herself.

Stablehand: Mystery being palette doodles

Recently I just realised that I'd literally NEVER done coloured pictures of any mystery beings except the Insulator and the Eventuator. So I decided to fix that.

From top to bottom: Instigator, Nebuliser, Synergiser, Observers, Ostentator, Conductor, Postulator, and an attempt to make a default colour scheme for hexarts.