Showing posts with label has: faunadocs. Show all posts
Showing posts with label has: faunadocs. Show all posts

Stablehand: Abyssal

Finally got around to drawing a proper picture of an Abyssal.

This is one of those drawings where I drew exactly what I set out to draw, but don't feel like it quite captures what the subject is supposed to be and how it's supposed to "feel". Maybe if I had the energy to colour it with proper darkness/contrast/texture I could make it look better.

Abyssals are supposed to vary in shape some amount, and also, as I tried to show here, churn and shift a lot. This one is supposed to have scattered claws randomly forming out of nothing since as a creature of Nothing, I feel like they should have zero coherent limbs.

Stablehand: I tried

Some miscellaneous creatures that didn't quite work.

Shadow has been a character I've been consistently ambivalent about, and I've had thoughts of either dropping or revamping him a bunch. Remembering another (throwaway) character I'd created once with a vaguely interesting appearance and the fact I didn't exactly have an Esteemed character on the main cast I tried to revamp him to be Esteemed, and it looked pretty cool honestly, but after a little while I scrapped that idea, realising that nope, I just wasn't realising what the main idea of Esteem was before so there actually was one already, and also that this design was a little lacklustre in being too "standardly awesome". So I'm back to square one with him, but at least this misstep made me appreciate him a bit more.

A couple of "traditional" medieval creatures, which I'm not sure if I'll use or not. One was an "ermine" with a heraldic "ermine" pattern, the other was a very literal take on a leucrota (from Pliny the Elder's description).

Leijonœrns. Or, serious attempts at them that didn't quite work. Originally I wanted them to look a lot like hexarts (see: sideways one, stuff at the top), but more recently (many months after I'd drawn the sideways one) I decided it would be more interesting to give them shoulder arms and ground wings and make them visually different from hexarts, and do similar with the other six-limbed creatures. I'm probably going to stick with that, though it's the only thing I solidly liked about these.

Stablehand: Planestack, Expurgator

Two more MBs! Both of the still semi-new Clarity attribute.


Planestacks are a creature of both Synthesis and Clarity. They aren't well-known at all.

They're made out of many square planes of a strange glassy material, each taking on one of many colours. The stack of planes spirals and slides around dynamically as the creature moves, branching off into four similar but smaller stacks that form the limbs. They have a rather loosely-composed body; I drew the planes right up against each other but they can have varying amounts of space between them.

The Expurgator is a concept I'd had sitting around for a while. Basically I wanted an S-Clarity creature that erased things, and I joked about calling it the Eraser and making it a literal eraser. Well, I did the "literal eraser" part finally, but decided to name it the Expurgator because that sounded cooler.

Expurgators are really mysterious. They don't even have sensors unlike most MBs to sense their surroundings with, just random holes through their form that might somehow accomplish the same thing. Or maybe they just know. Either way, they worm around furtively, sometimes using their correction pen to white-out seemingly random objects, which then disappear, never to be seen again. Well, seemingly. Occasionally, they reappear.

At first I randomly tried to draw the Expurgator as a weird biohazard-symbol-like thing, before I came up with the idea of the correction pen and then decided to go for something different.

(I did indeed write "head look dumb". I am not sure why. Maybe I left it that way because I thought it was funny.)

Lastly here's a "tame" Abyssal I drew. (I forget why I drew it but I think it may have come from the idea of them eating missing socks.) It's difficult to see but its "toes" are supposed to just be a bunch of randomly-placed churning blobs, as is much of the rest of its body.

Stablehand: Orienter, Portensilisk, Cragwing, Wanyanszar

This post was supposed to post some time ago but I never got the Arbiter's design done so it just sat around instead until I had the good sense to take the Arbiter out and put it in a new post.


The Orienter (Synthesis + Desolation) is a kind of living compass, with eight floating arms that each "point" to one of the Directed attributes. It has a great directional sense, and will gladly give directions to whoever wants them, drawing from what seems to be an uncannily great knowledge of the layout of the universe. Despite this, though, it tends to wander around a single, fixed area giving off an odd sense it has no idea where it should be going.

Below their arms they appear to have a strange double armillary sphere. For them, it functions somewhat like an elaborate compass, and interestingly, some human Navigators have mastered the art of using similar spherical compasses to plot their courses.

(New development I didn't tell you about: Nassak and Portent Rider both lean toward the Navigator archetype, a new archetype I just added. Nassak probably doesn't use one of those, but PR has one.)

The Portensilisk is a frightful creature that seems to be able to conjure up dark and terrifying hallucinations just by showing people its eyes. It also has a very limited ability to make such things actually happen, but not to a much greater degree than typical cirque techniques. For instance, it can conjure up small, corrosive waves of darkness-fluid around itself temporarily in a very limited radius, or bend the landscape around it temporarily to make a large structure easier to knock over.

Portensilisks tend to be peaceful and withdrawn most of the time, a lot like ordinary snakes, but unlike ordinary snakes, at times they will seemingly just randomly decide to be destructive. The good news, though, is that they will just as capriciously decide to stop being destructive.

(This is hardly even a concept picture of the Portensilisk, I'll do a real one later)

Cragwings (Fantasy + H-Clarity) are literally just huge chunks of cliff rock with... wings and a tail. That's it. That's all they are. They fly around randomly in the air and seem to thrive in deserted places with a lack of coherent logic, like cloud islands with floating mountains (i.e.: not normal places). They also sort of have a theme song.

Wanyanszars (H-Incongruity) are fluid, springy, vaguely lizard-like beings that appear to be made of some kind of unusually violent and bright energy that tears through their surroundings. They thrive in ambiguous environments, which, apparently, they have the power to warp to their liking, as if certain types of environments inherently had loopholes (e.g.: environment appears to be a lake at night, Wanyanszar jumps onto it and reveals it's actually a tar pit in front of a blue hazy screen; sees sidewalk drawing and jumps onto it, turns fake illusion into actual hundred-foot-tall tower). If one thing's for sure, they definitely don't mind chaos at all, though they don't necessarily delight in inflicting confusion on others. They're just at home in a chaotic environment.

The rounded Wanyanszar would be called a Jianjianszar if/when I use it, but I don't even have any idea what that one would be like yet so... no cool description on that one. Sorry. :p

(The Wanyanszar was from my initial concept drawings before mystery beings were entirely a thing; I forgot to really give it background and a name and integrate it so now I'm finally doing that. I realised it was a lot like a creature named Wanyanxi ("zigzag lizard") I'd made for a parody of Chinese Pokémon bootlegs, so for its name I just took Wanyanxi and mashed it up with -szara, the ending equivalent to "-er/-or" in MB language. It's basically a crazy bootleg name that literally means "Zigzagger" but I'm using to mean "Contorter".)

Stablehand: Observer update

Here we are! I wanted to make a more quality drawing of The Ingenious, and I did, but at the same time I also drew more updated versions of the two more common Observer forms. Those forms are now called the Yunia (Unity) and Vontada (Will) forms, and Ingenious' form is now called the Sinteszia (Synthesis) form; as it's a sort of combination of the two I felt like I needed to have a good reference of the other two to compare it to.

It's good I got to drawing the main two forms again, though, because their design has changed a bunch by now. In particular the Vontada form looks a lot more like a theropod dinosaur by accident; its arms could probably be a bit more substantial actually because I liked the ape-ish look on the colour palette test one. Another, actually intentional design element is that now, all forms' hands have exactly one clawed thumb but the rest of the digits unified into a single unit by default, which separates out into separate fingers (up to 7 counting the thumb) as needed. (That's my sneaky way of obeying the "MBs have either digits or claws reflecting their attribute number" rule while still giving them normal hands.)

Also this time I actually drew the sensors seriously instead of scribbling them, for the very first time. I'm not totally sure I won't change them the next time I have to draw these things but at least I have an actual design for the sensors now. :p

Stablehand: Brownnose

This is an example of an idea I just really randomly got and then created on paper in probably less than ten minutes. It's the brownnose! Its... nose is brown. And it's incredibly cute, but once it starts following you, it's never going to leave.

I see Mega-Mierundaro as having a very uneasy relationship with them, with them making Arkturuse look like some kind of crazy cat lady as they just kind of wander in and he doesn't want to cast any of them out because they're just so cute! but everyone else alternates between welcoming them and finding them super-annoying. :p

And before you make fun of it, I've already got you covered:

(Actually, I made this picture when a random verb generator was giving me terrible suggestions for MB names.)

Also, here are some renders of a basically finished Obtruder model:

Stablehand: Infiltrator, Obtruder concepts, and... Xzhyrxiel alive, another expansion?

Hoo boy, another mess. Let's start with the Infiltrator.

Yesterday River Monsters reminded me that skates existed, so I looked them up and I was just like whoa look at these things they're so crazy. They almost look like an MB already, haha.

So, I thought, why not turn them into one? And I started designing this skate/ray MB that can flatten and extend its body seemingly endlessly in order to eavesdrop on everyone and everything (yeah, somehow its skin can just kinda hear I guess. MBs are weird :p).

A little later, I was thinking about how with the Nebuliser and Observer and Eventuator and Seuwayote and shoǔshi there were a bunch of cats and dogs already, so the Infiltrator might be adding a bit of needed diversity. And I thought about Commander, this creature I'd come up with really recently that was just going to be a really exotic big cat basically. (Commander is an individual, not a species by the way, just so you don't get confused. :p)

Then I got the stupid but neat idea to turn Commander into a big cat with skate-mantle-wings that looked like the Infiltrator's body on top. It was a really weird idea but on the other hand, oddly awesome. By the way, the word "skate" kept making me think of ice skates so I added some vague ice-skate-like shapes to Commander's design and I think it actually looks kinda cool that way.

Also on this page are my early concepts for the Obtruder (I drew the Machination parody first and turned it into a creature second), a flaredrakeicorn doodle, and early attempts to figure out how the heck to design a creature called the Orienter (it's supposed to look like a compass but with eight floating arms pointing to attributes instead of directions).

On a sidenote, the Orienter and Infiltrator both are a type of MB I wasn't intending to design originally. Believe it or not, I've expanded out my MB table AGAIN, separating the more "purposeful" creatures (whose names end in -er or -or) from the creatures based on attribute symbols and random things like the lightray eel I just tossed in there.

Part of this is because I was just wary of all my MBs looking like regular animals rather than weird abstract things like the Insulator and Adumbrator, a problem that was pretty widespread in the creatures in the second table. The other part was that there wasn't really a place for the Orienter or another thing tentatively called the Incenser (which I haven't drawn yet) in the table if I didn't do this. So, I feel like it was necessary.

Finally the thing in the upper left-hand corner is my first doodle of a character called Sonata. She's not for Stablehand, but rather an odd little side story idea called "Song of the Refugees".

(archive.org's edit page is doing weird things today, so the images I put there aren't showing up right now, sorry. They're just crops that show each thing a little cleaner though, so you're not really missing anything.) Ah, finally.

Stablehand: Evermore Albatross, Inquisitor, Obtruder

First up, we have... a mess! Recently in an effort to save paper, I've been leaning more toward filling up pages with a bunch of unrelated things than keeping them neatly segregated. As a result, we have the same Hinotorian ideographs yet again, some drafts for attitude symbols, an attempt to reclassify attributes, a rose thorn monster, and the evermore albatross.

The idea of attitudes being heraldic poses visually came from, well, attitude meaning just that. As I said before, one of the things that was supposed to be a thematic element of Stablehand early on was making heraldic monsters come to life, and given that, I felt like this would be a wonderful way to bring that back a little.

Reclassifying the attributes is something that takes a bit more explaining. Basically, when reorganising my tumblr blog, I realised that Duplicity and Flight were really not that distinct, and were more or less part of the same theme: the idea that you're responsible for everything and you can't fight, you just have to suffer. So, I ended up merging them into one attribute, which I jokingly called Flightplicity for a few days until I decided on its current name, Compulsion. After that I was left with one empty attribute slot that I had to fill, so I was trying to fill it logically by classifying the attributes and extrapolating based on the classification of the missing attribute (a technique I'd used before to fill in my initial set of attributes).

The eventual product of all that was the Clarity attribute. I'll describe it a bit further down with its mascot of sorts, the Obtruder.

Lastly, the thorn monster and the albatross. As for the thorn monster, I literally copied it from a design of arranged broken tiles on a wall I was looking at, mainly because I didn't have a camera. So, that particular drawing is perhaps a little less "mine" than what I might make it into (:p). I have no idea what it was actually supposed to be on the wall if anything, but I saw a leviathan made out of thorns in it and that's what I'm probably going to make the MB of Scrambled-Frustration. Honestly, I really like the idea of sentient spiky branches.

As for the Evermore albatross, well... it's an albatross that rather annoyingly repeats the word "evermore!" as its call, and seems to live for a very long time if not forever. It really likes to taunt people that get lost or otherwise have no hope.

The albatross was an MB idea I'd had for quite a while, but only gotten around to drawing now; I tried to make its body overall look like the Eternity symbol by incorporating asymmetric arrows that would form circles if curled up. Another two things to note about its appearance are that its actual vision sensors are Eternity-shaped, and the thing in the centre of them isn't a normal eye, but just a faceted crystal. Also, I actually paid attention to my attribute numberings this time, and gave its feet exactly one toe each. I'll likely revisit all the MBs a little to make the foot/number thing more consistent a little later.

I don't have nearly as much to say about this one. It's just an Esteemed... doggy. Or something. I might use it, if I can find a place to put it.

Its appearance came to me rather suddenly when I was listening to "Cavern of Time", much the way the Shikunbao's did.

Next, the Inquisitor. Inquisitors are nasty beasts that enjoy trapping things inside their cage-like bodies and slowly tormenting them until they break. (They can alter the inside of their bodies a lot, like the way a rôle object works but even more freely, giving them a lot of options.) They can then consume them, or let them loose and watch them chaotically stumble around ruining things for everyone else. Or, you know... die. Some of them don't survive it.

(Though most people in-universe don't know it, a lot of them answer to Aiyalam, and are... helping him with a certain something.)

I tried to design them to be kind of the opposite of Postulators—instead of white birdbats with winghands, they're black batbirds with foothands—and base their wings on the symbol that used to be for Flight and now is for Compulsion. (I discovered in the process that hand-feet are very hard to draw in perspective. I gave up on the anatomy of the one in back fairly quickly and I still feel like I made one of them either too big or too small. :p)

By the way, this creature up at the top left is one of my personas, "The Ingenious". As I described once the Observers were basically created so I could have a persona that was a faceless alien werewolf with glowing facial accents, and, well... here they are. "The Ingenious" has pterosaur wings instead of just a patagium as kind of a biological counterpart to Kate's feathered gloves.

Finally, Obtruders! Obtruders are, well...

this big, white, stupid, vacant, rubber cute ugly duckling without any explanation [...]. I could literally call it a "derp elemental" if I wanted to. :p

It should have a couple of black dot eyes too but I couldn't add them cleanly with vertex paint so I didn't bother.

Yeah. These guys are the mascot of the new Clarity attribute, which basically describes someone who tries really, really hard, but just keeps screwing up, either because they didn't know something, or just try too hard to be something they're really not that good at, at least not yet. They don't want to believe they're just "that stupid kid" who just isn't good at being strategic/mysterious/majestic/underhanded/whatever, but at the same time... they also kind of are. They have an air of blank mystery about them, tending to be highly candid and unpretentious but at the same time not knowing much about themselves or their aspirations at all. Both their past and future are kind of an empty slate, so they sort of just live in the present.

So, Obtruders are basically the most pure, innocent, blank, oblivious, stand-out-ish thing that exists. The only colour they come in is glaring white (though their shape does vary slightly), and the only size they come in is "way too big" (actually that varies too, but generally speaking, they're usually big enough they block out your field of vision and it's really awkward to try to pick them up and move them). If anything, they seem to exist mainly just to be oblivious obstacles, just idly looking at everything around them with a blank innocence and sometimes making an odd little noise. A lot like a stubborn baby, they seem to have the ability to vastly increase their weight whenever anyone tries to move them, preferring to move around in a rather aimless, carefree fashion that seems to be a perfect dictionary example for the word dawdling.

If people treat them nicely, Obtruders will sometimes carry them around in a boatlike way, but unfortunately, their navigational skills are horrible. Not knowing much in general, they tend to get lost a lot if they try to go anywhere in particular, and even if given very specific instructions, it's still likely they'll find something they managed not to know to screw up on.

Stablehand: Carp concurrent

Well, here are the Carp concurrent finally. If you hadn't noticed, I'd always just been scribbling vaguely fish-shaped blobs where they were supposed to go because I was for some reason dreading actually trying to make them look like fish.

But, if you hadn't known, April 1st is "Fish Day" for me. I don't really play pranks on people, so on that day I either submit something that's just kind of weird and silly or... in this case, actually related to fish. And so, I got up off my butt and actually tried to draw these guys seriously for once.

I'm not totally happy with the way these turned out (the bottom one looks weird, and... whoa how did I never notice I left the hind fins off the top one XD) but the theme I chose, where quadrilaterals are a big part of their design to match the Unity symbol, is likely staying.

Stablehand: Shikunbao

Well, this is the Shikunbao. Like I said, my brain literally just kind of synaesthetically pulled it out of this song—as my handwritten note on the page just a little bit sloppily describes, "the song conjured up this exact body plan in my mind".

Shortly after "designing" it, I decided—again kind of subconsciously—that it would make the most sense as a mountain animal in an area either in or around Hinotoria because of its snow leopard-like spots. So, I thought about it a bit and decided that since a lot of Chinese names for animals are kind of just randomish but descriptive phrases, this thing would be called the "rock fist leopard", or Shiqianbao. In Hinotorian syllables that translated to Shjkjwnbaw, or Shikunbao. So... that's where its name comes from.

I also later got this idea that the Shikunbao would be somewhat self-aware and since the Hinotorians are associated with Unity, they would have somehow made some kind of agreement with them such that the Shikunbao are really willing to help them out, especially when they need to get through their rough, rocky habitat (but are still just about as cold and hostile as they were before to everybody else). I figured, Unity is a weird attribute and it needs some kind of wacky perks that go with it. Like having freaky yetimonsters at your command. :p

Stablehand: Holey Yanha and Swooshy Yanha

Ok, now that our patchwork roleplay has fallen apart (see this post), I think everybody deserves an explanation of what these two forms of Yanha actually were.

The "holey" one at top was Nothing!Yanha, or Nullified!Yanha to be more precise (Nullified means Lost-Nothing; there are going to be adjectives like that for every attribute-attitude combination, but as I'm still figuring out what to call some of them I haven't posted them yet). Due to... well, an accident (you know what happened if you were in the RP, but if not, I'll leave it at that), it ended up losing part of itself, and that shows as visible holes literally missing out of it. At first it didn't really know what to do and was just kind of suffering, moving and acting somewhat aimlessly. That's pretty much what the Lost attitude is—you just surrender to an Undirected attribute or try to ignore it and suffer.

A bit later on, Nullified!Yanha kind of started conquering its newly-gained nothingness, which allowed it to be way more durable and kind of be everywhere at once. At that point it was more Hardened-Nothing, which I sadly don't have an adjective for yet. But anyway that's basically what the Hardened attitude means, it's where you take an Undirected attribute that would otherwise be a disadvantage to you and turn it around to where it's an advantage.

The "swooshy" one at the bottom was Unified!Yanha, that is, Empowered-Unity!Yanha. (The Empowered attitude means the same thing as Directed did before; I renamed it just to avoid confusion between Directed attributes and the Directed attitude.) When one of the characters decided to sing a song to H-Nothing!Yanha, I realised that it could kind of use the song to fill in its holes, and that would make it Unity because I see rhythmic music, particularly trance music, as being kind of a Unity thing thanks to this faction called the technotranscendents I added to the project pretty early. If you hadn't figured it out, the holes filled in as black swooshes just to make Yanha look more like a taijitu (original, I know :p). It was also supposed to look slightly like Amaterasu but I don't think that showed through much.

Unified!Yanha still kept some of the abilities of H-Nothing!Yanha because they kind of applied to Unity too. It also gained new abilities, such as the ability to just kind of transform into any shape it needed to (it only got to transform into a boat but it probably could have assumed other shapes too). This is basically what Empowered means: you harness a Directed attribute to gain new abilities.

I think it's likely I'll use a similar design for Unified!Yanha in the actual story, though I don't know for sure.

Stablehand: Votsal

The Votsal. I forget where exactly its name comes from, but it's a bad translation of something, anyway. As soon as I saw that word, probably thinking of this, I had to transform it into an iridescent green quetzal-like Hexartoid.

I imagined them as living in trees, so they have rotatable scutes that can grip branches. They're supposed to have the ability to do gliding jumps from tree to tree, which the "hood" of plumes (it expands and contracts a bit like a hognose snake) was supposed to help with.

Stablehand: Qualifier and almost-current MB table

From today on, as I said on my deviantART journal, I'm going to be posting all the creature announcements and similar things here first before I post the pictures to my dA, since I now have a place on archive.org to put the images. It might throw off the download count on the page, but oh well. :p

Anyway! This is the Qualifier. It's kind of the opposite of the Evacuator, though since I haven't explained what the Evacuator actually does for reasons, that's not really saying much. Anyway, the Qualifier is a very complex creature with many, many different characteristics. Usually these characteristics have something to do with all the Directed attributes, or all the Directed attributes and all the Undirected attributes (which is what I drew). Practically nobody outside of its home... place has seen one, but within its home place, it's well known as being able to give some of its many qualities to other creatures. A little like a genie.

Actually that's a really good analogy, because it actually has a usually bottle or vase like thing on its back and it will give you what you ask for if you ask it for specific qualities. Unlike jinn though, it's not really malevolent or mischievous... as a general rule at least. I guess those are qualities it could have, though. I see them as being really varied in their qualities and potentially kind of unpredictable and shifting, but usually nice, agreeable, and silent.

The second thing is this. For a while I'd been sitting on a handwritten table of MBs, about identical to the one I already posted, which also had the Salvager, Crystalvox, and doodles of the Abyssals on it.

The Salvager (cracked, winged chameleon-like creature) is the creature of Hardened-Ruin. I'd decided that all the "Hardened" mystery beings would take Undirected attributes and basically turn negative things about them into positive things. So, the Salvager "eats" broken things through the mouth in its back, even things completely beyond repair, and spits them out good as new. It literally feeds on Ruin. :p

The Crystalvox, or "Henobia hrisala", is literally just a Volvox (big round colonial alga) made out of what looks like broken glass. It seems to have some sort of weird hive mind where different points on the sphere can experience sudden emotional impulses independent from each other but the sum of them translates into the behaviour of the whole sphere. It's hard to tell whether the colony as a whole is capable of self-awareness or conspiring against anything else, but it doesn't seem totally unlikely...

The Abyssals are actually based on a weird phenomenon I sometimes experience in real life. I've already described it here if you want to read more about it, but basically, when there are dark open spaces in front of me or I'm standing near the open door to a completely dark room, particularly if there are walls or similar surrounding surfaces I can't see well, I'll get this odd, unsettling feeling that there are these dangerous beings made of darkness that are hiding in unseen corners and crevices and moving along the walls and floor and they're going to attack me at any moment when I'm not looking.

When I described them in that post, I suddenly realised, whoa, this is a really interesting creature concept. How about I include them in Stablehand? My thought was that if I could convey to somebody else how legitimately scary these things are to me but at the same time, how cool the idea was to me out of context, that would really be something. And just maybe, if I fictionalised them and gave them a name, it might even help me stop seeing them everywhere. (...That last part didn't really work, by the way.)

Anyway, in Stablehand, Abyssals are really unpredictable beings with diffuse, shifting bodies that vary a lot in shape. They lurk in dark night air, in shadowed crannies, and in deep, dark chasms. This is one of their favourite places to be, hence their name.

At random, seemingly arbitrary moments, they leap out of their hiding places and snatch passers-by almost instantaneously, which are then never to be seen again. They seem to be able to project their presences such that everyone nearby can faintly feel their existence and their movements, but never has any idea exactly where they are or what their intentions are. Sometimes, they come completely out of their hiding places and allow others to see them face-to-face, but accounts of what exactly happens after are oddly... nonexistent.