Post title

I don't get furious about many things, but I am absolutely furious at the loss of the ability to make titleless posts.

That was a FEATURE, not a bug, goddamnit.

I guess I can hack it back into the template, maybe.

Looking at my Sangkara stats it seems like most people just kind of randomly stumble onto it looking for other things.

Some of them were totally random keyword searches such as "the skills", which better yet did not show a result for Sangkara when I clicked them up.

I don't understand D:

Stablehand: the original Red

This is the original Red, in the most literal sense possible.

It's made out of cheese wax, specifically the kind that certain miniature Edam cheeses come packaged in. I decided to make it because I thought it was a shame to let what seemed like such a great sculpting material go to waste.

In actuality it was kind of a pain to sculpt (which was part of why the features came out fairly simple), but probably actually less of a pain to work with overall than clay. My initial plan was simply to make a generic "dragon" with feathers, but when it came out looking more griffin-like by the end, instead of trying to "fix" it, I started to wonder why. And that is actually the entire reason why I devised the hexarts.

So, as you can see, even though I hyped the Cleverbad and its nonsense quotes a lot, Stablehand is really more just about exploring random and unusual concepts and using any idea that happens to wander into my head. The Cleverbad is definitely a big help, though...

Stablehand: Destiny Attribute radar charts

Well, here's what I've been up to for the past two or three days.

Early in the Stablehand project, I thought that each character would have exactly one or exactly two Destiny Attributes, and a change in attribute would be surprising and dramatic.

Now I envision each of the characters having at least a small amount of every attribute, but more "points" in some and less in others, and changes in "main attribute" consisting of a number of subtle shifts that gradually lead up to those more dramatic transformations.

And that is why I started making attribute graphs and writing javascripts to automatically draw octagons on them given statistics.

Totality would be represented by having a balanced polygon on a Directed graph, and Nothing would be represented by having a balanced polygon on an Undirected graph.