Yesterday I had to re-evaluate the numbering system I used for the attributes because it didn't quite make sense to assign the Undirected attributes to the same numbers as their Directed counterparts. Nothing practically had to be zero and Duplicity kind of had to be two just because of its "two-faced" motif, for instance.
So, I thought about it a bit and redid the number assignments like so:
0 | Synthesis | Nothing |
1 | Unity | Eternity |
2 | Machination | Duplicity |
3 | Fantasy | Frustration |
4 | Verity | Portent |
5 | Faith | Flight |
6 | Esteem | Desolation |
7 | Will | Ruin |
8 | Totality | Incongruity |
I deliberately assigned Portent to 4 because of the "four equals death" thing in Chinese and Japanese culture. Ruin got 7 because of catastrophe theory, and Desolation got 6 because of 6 cardinal directions and the idea of a compass-related MB sounding cool to me. Incongruity had to be 8 to be in the opposite position of Synthesis, and Frustration just got 3 because that was the only slot left.
Now to go back and see if I can make the Lost MBs' digits fit these numbers the way I did with the Empowered ones. And also look at the other columns, I didn't so much pay attention to that in those though now I'd like them to match too.
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