Stablehand: Random pies

Oh, I forgot to say this anywhere but I finally figured out how to handle randomised outcomes in Stablehand.

For a long time I'd been debating with myself over whether it was okay to have any of them in the story, and I'd wavered between "yes" and "no" and "only if it doesn't actually affect the story". On one hand, they can be kind of interesting but on the other, they tend to be an absolute pain in most RPGs, and I was not sure a bunch of "save scumming" really belonged in my story format.

Well, I finally have a solution! I've decided that I WILL have them when appropriate, BUT, instead of actually randomising them, I'll do them as visible wedges on a pie showing the different probabilities (probably labelled by shade or something when there's a definite "success" and "failure"), which you can click on to select one. I think this is a pretty good compromise, because while the outcomes are still random for the characters, it eliminates the frustration of trying to re-roll for a good one. (Also, you'll at least know that it's your fault you got the wrong one and not the computer's. :p)

The other cool thing about this is that when you actually know that whoa, this event is really damn improbable! it may give you a different perspective on things. For instance, in a linear story it can be kind of hard to show that yep, character X was really genuinely doing something absolutely insane and really just got lucky, they didn't just succeed because they were that good of a Sue.

(Yeah, I can see Kris (or any Faith character really) ending up with a bunch of these... :p
Let's not think about what the failure scenarios will look like right now)

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