A while after I made clay-Yanha I decided to make another Insulator, but this time in Blender. This one was more meant to be a generic Insulator, though as of right now I don't see Yanha having many structural differences from the norm, so I was kind of meaning to just use it for Yanha too with a different texture.
Going to try to build and animate a 3D Insulator in Blender. I've never used armatures before, so this might not be easy.
Also I have no idea how I'm going to get the legs to flop like a tiger but the middle to be fluid yet dense like a snake.
Well, the Insulator is starting to look Insulator-like now.
(Thanks to SH whenever I use that construction I can't stop finding it funny)
It's funny, I had the perfect colours for the Observer but I don't really have good colours for any other mystery beings.
Well, I'm making progress. The shield is done and the middle part of the body is mostly done, but the rest needs some work.
Currently I'm working on the front legs.
Ok, I think I'm leaving this thing's feet alone for now.
I'm probably going to scale the front legs up a bit and use that scale for the rear legs; the proportions are looking a bit weird.
Tomorrow, though! Need to finish my program for Java class.
A slight close-up of the shield, with the feet done-ish.
Ears. Think I may need to fix their angle but I like the shape.
Feet.
Now they actually almost look the way I want them to. Still look kind of weird from some angles though, may end up messing with them some more.
Aaaaaah why is it reminding me of a terrier all of a sudden
A nice turntable of the Insulator before I try to fit it with an armature and animate it. The 3D cursor photobombed it a little, but... I'm okay with that.
Plus, a tentative attempt at a colouration for this beast. The palette isn't completely final, but the pattern is probably roughly so and I also imagine individuals' colour palettes varying a little within the general theme of "Verity-green-and-brown".
(Also, you might note the tail isn't done; I plan to actually put a transparency map on it so it fades and create the water effect over it with particles so it actually moves.)
Duuuuuude
Weight paint is like... an aurora
what in heaven's name have I done
Whoa, hemi lights look a LOT better than the other lights I was trying to use.
It's a shame you can't see the spots as well now that everything is shaded properly. I'm going to try to make an actual texture today* so you can actually see this thing's colours and patterns and I will finally have a "de facto reference" with correct colours, proportions, and everything, for the Insulator.
I'm also going to make a Yanha skin using the same texture map so you have a reference for Yanha specifically. (English: After I paint it with olive and viridian, I'm also gonna create a blue and white version.)
* An actual texture, like, made in GIMP, instead of Blender vertex paint, which is what you see here. it's pretty good for very quickly and sloppily colouring things, but it's really... low-resolution, I think is a good way of putting it, so you can't really paint designs that are the least bit detailed with it.
After a lot of confusion and fiddling, I ended up with this.
This is what a UV map looks like, folks.
That's all I have for now, but I'll edit the rest of the process in when I finish the texture. If and when I animate something with this model (which I plan to!) that will get another post.
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