Stablehand: Mystery being numerology revisited

Yesterday I had to re-evaluate the numbering system I used for the attributes because it didn't quite make sense to assign the Undirected attributes to the same numbers as their Directed counterparts. Nothing practically had to be zero and Duplicity kind of had to be two just because of its "two-faced" motif, for instance.

So, I thought about it a bit and redid the number assignments like so:

0 SynthesisNothing
1 UnityEternity
2 MachinationDuplicity
3 FantasyFrustration
4 VerityPortent
5 FaithFlight
6 EsteemDesolation
7 WillRuin
8 TotalityIncongruity

I deliberately assigned Portent to 4 because of the "four equals death" thing in Chinese and Japanese culture. Ruin got 7 because of catastrophe theory, and Desolation got 6 because of 6 cardinal directions and the idea of a compass-related MB sounding cool to me. Incongruity had to be 8 to be in the opposite position of Synthesis, and Frustration just got 3 because that was the only slot left.

Now to go back and see if I can make the Lost MBs' digits fit these numbers the way I did with the Empowered ones. And also look at the other columns, I didn't so much pay attention to that in those though now I'd like them to match too.

Personal Changelog, 4/25/14

I've always thought the concept of the New Years' resolution was a little stupid. [...] how can you know on the first day of the year what's most important to accomplish during the rest of it? You can't. You only figure that out as the year actually unfolds, and you have to juggle everything you want to accomplish with everything that's being involuntarily thrown in your face.

So, instead, [o]n my "fluid" to-do list, I'll attempt to put together a list of achievable or semi-achievable goals to strive toward completing this year, and periodically update it with any progress I make on them, no matter how small. Any progress. I guess this shows my programming geek side a bit, since it's kind of like a changelog?

Yeah, that works. I'll call it my personal changelog. Awesome!


Music

  • Stablehand - finish writing and add to archive
    • On the Lift to Ruin
      • On the Lift to Ruin - actually added already, seems almost done but could maybe use a bit more fixing (pretty much fixed now)
      • Hymn of Destruction - actually making progress on this again! If slowly.
      • Gears of Science - about half-done now maybe
      • Silica Heroine KRISTINA - kind of hit a wall on this one for no real reason
      • 'Jinfèng's theme' - give it an actual title? :p Also actually finish the lyrics
      • 'Ariana's theme' - give Ariana a theme in the first place after figuring out what her story is (I know it will involve "Knight Cat" but still have to work out the details)
    • Will I live to face another day?
      • Offensive Noise (Aiyalam's theme) (you haven't heard it yet but it's going to be a metal song, and possibly awesome)
      • Ferdisza, Vahyuata, Morsza (Yanha's song)
      • !!!*W A R N I N G*!!! (Nassak's theme) - started the ABC notation for the main melody but not making a lot of progress
      • Pantéras could maybe use some kind of song too, but probably an ambient one without words like Kate/Kris/Lance themes (Pantéras was demoted from main character status so not necessary any more)
    • Stories from Old Aluma
      • Legend of Kolonok - make vocals and also address that annoying "bug" where the drums keep getting screwed up on export even though it sounded fine in TiMidity
      • Anthem of the Hexestrians
    • Uncategorised
      • Drakefire go~! (remix of Jinfèng's theme, actually more for use in DCS than Stablehand)
      • 'Kris anime ED' (you haven't heard it but I literally just spontaneously got the idea one day, what if Stablehand was an anime?, came up with a lyric for an ED, and started writing basically an anime ending song just like that)
      • 'Weird untitled song that inexplicably reminds me of Telefang for no reason'
      • Incongruity and Duplicity Sing the Blues, reed organ remix - kinda optional
      • Theme for Red of some kind, possibly - optional, considering doing a new-age-ish remix of Lance's theme
      • Consider doing some songs that are just neutral ambient music and not anybody's theme song - actually doing this a little bit with Kate's theme song to tell the truth, makes pretty good background music if a bit overly lively
      • Had this idea for "album with odd in medias res titles", though with probably pretty normal-sounding songs (may or may not use the Cleverbad to help with this)
  • Tyrian - polish and add to archive
    • Rain of Violets
      • A Change of Winds - possibly rearrange with new string instruments as well as guitar, but low priority
      • Al Sad-al-Suud ni Inoru (Qamar's theme) - needs better instrumentation, I imagined something different pretty much from the beginning
      • Red Dragon Troupe/Jianglongdui theme
      • Hymn to Absurdity - it almost sounded okay but something about it just didn't seem right, so I'll probably need to fix it some
      • Wit Theme - I thought this was done, but I'm reworking it more jazz-style now to match a reworked general character concept.
    • Uncategorised
      • 'Honou's theme' - I actually have a tune in my head and partial lyrics but haven't even started an ABC of this one
      • Helico's theme - this one is just an idea I haven't even started but I still think the concept is really cool so it's something I really want to do (it will basically be an original song but attempting to be in Stewart Copeland's style)
      • 'Anyokurou's theme' - may or may not do, but having a real sitar to play makes this very tempting to give a try, and now that all the Tyrian songs are under the CC-BY-SA I could make it a libre alternative to one of my favourite songs ever (you don't understand how much I've wanted deep down in my heart to just use it for stuff, but you know, copyright and all; hint hint this is why I hate copyright)
      • 'Yukibakuhou's theme' - ditto, not sure if necessary right now but man would a sitar song be cool and appropriate, and also again, possible libre alternative to one of my favourite albums
    • Possibly change all Tyrian songs to CC-BY-SA for now; on one hand not changing licences more than once was a good enough goal, but having them under this stupid BY-NC-SA licence for long periods of time for really no good reason is not really an acceptable side effect

Programming projects

  • Stablehand
    • Attribute quiz
    • Random OC generator (this could potentially be pretty awesome if I were able to get it finished; I need to get most of the main species that will be appearing in Stablehand designed though before it can really be complete, and it would be nice to get a minimal amount of background info on all the locales done too)
  • libretto
    • Eliminate the necessity to use shell scripts with libretto
    • Add audio export, configurable to any format timidity supports
    • Try to make libretto a plugin - optional; seems really hard to make jEdit plugins, surprisingly, dunno what's wrong with ant but something's not working
    • Fix this stupid bug where sometimes you have to click the assemble button like seven times before TiMidity actually comes up
    • Consider creating a "sequencer" display to make things easier to coordinate
    • Create a java program that transcribes notes played on a midi keyboard to ABC notes and integrates with libretto
    • If this works, also try to make it parse and guess note lengths
  • Other
    • I had a DCS demo thing I was programming - optional, updates are vastly more important right now
    • Finish "the big cleanup" of this blog's template

3D models

  • Directed MBs
    • Instigator
    • Nebuliser - the idea of modelling fluff makes me nervous, but they're rather cool-looking
    • Synergiser
    • Observer - in-progress
    • Ostentator - tried to make the foot but didn't get very far XD
    • Conductor
    • Insulator - pretty much just needs texturing
    • Postulator - why do I make my things so fluffy? But having a model of the wing-hands to pose could eliminate a lot of headache as far as drawing them goes
  • Other MBs
    • Adumbrator - I love this thing, this will probably get done really fast when I get to it
    • Vociferator - I'm not 100% in love with the way it looks in 2D right now but I bet I could make it pretty nightmarish animated
    • Transitor
    • Seuwayote
    • Salvager - you haven't seen this one but it's pretty neat
    • Veriasaurus - again worried about the fluff but could be interesting
    • Cloud leijonœrn - no idea how I'm going to make it look like clouds, but something to try when I get the Adumbrator to look right XD
  • Other
    • I started a model of Wyvera (squamæopard) but kind of gave up temporarily - optionally pick that up again
    • Try modelling a generic hexart/leijonœrn and maaaaybe a pardean - optional
    • Paint real-life Yanha sculpt, update Insulator "progress" entry on this site; also reminder to update the other one when polygonal version textured

Illusts

  • Stablehand
    • Team "TPMH" - Kate, Kris, Lance, JF
    • Design Ariana
    • Design Knight Cat (for Ariana storyline)
    • Red does not really need a revamp but practising drawing her would be good
    • Hughes (practise Sleipnir later, it's not too easy to practise drawing somebody who's literally a different person every time XD)
    • Hexarts - decide on a colour scheme for the "default" hexart - I dunno, I'm eh about the one I picked but at least I have one
    • Leijonœrns - design a few different varieties
    • Pardeans - clarify classification and try to design them
    • Squamæopard (I literally haven't ever made a finished drawing of this thing even though I've had it for like years)
    • New Destiny Attribute diagram and infographics - this is started but very partial right now
    • Design Nassak (have an idea but waiting to find a ref for something in particular) - found my ref, the eastern hognose snake
    • Design Pantéras
    • Finish the logo
    • MBs
      • Design the rest of the MBs to fill out the new chart
      • Make "finished" illust of Synergiser, revamping design a bit
      • "Granszata" Observers
  • Tenkai
    • Experiment with concept/interface/mechanics ideas for a re-envisioned version of Tenkai which is libre and also a spinoff of Stablehand (honestly this could be really cool, I imagine the "trainers" using the monsters as rôle objects and making them temporarily transform into different forms themed around each Destiny Attribute and you have to strategically use the right form and stuff; also, as a libre game with no stupid copyright barriers, any fanmons you made could actually become canon)
    • Consider finding/devising actual ways to program this
    • Design a handful of "main" beasts for this thing
    • Design a logo; already have a decent idea for one
  • Tyrian - Pretty much everybody needs a revamp, most of my drawings are so old XD
    • Main characters - especially them, I haven't even tried to draw Qamar ever
    • Important Artifices
    • Come up with a new, distinctive and interesting aesthetic style for Chayavana on the whole, more centred around reflections
    • Redesign main Chayavana in it, possibly

Story

  • Stablehand
    • Make good progress on introductory chapters for "TPMH" - would be nice to have them done, but just making really good progress on them is probably a more realistic goal right now even if I have a whole year
  • Tyrian
    • I had an idea that at the beginning of each chapter there would be an interesting but nonsensical little Artifex anecdote of some kind - draw some of those, no rush, but they'd be usable in the actual story and it would be nice to have SOMETHING done story-wise
  • Fan story
    • Get updating DCS regularly again, with a "post a sketch or whatever EVERY SINGLE WEEK and post updates when possible" schedule - yeh I dunno if this is gonna happen, the probability of this story starting up again is looking kinda bleak to be honest
    • Re-read BB and pick out the best quotes/all significant facts about the characters in preparation for making the first comic
    • Actually make the first comic - optional, re-reading will take some time

Other

  • Consider putting EVERYTHING posted on Sangkara (text, pics, whatever) except fan art under the CC-BY-SA - dunno about this, actually, since Tyrian is "not under any specific licence" now and it could create confusion about Tyrian stuff
  • Rearrange site navigation, relegating Tyrian stuff to its own page since having something I barely talk about front-and-center is kind of odd, and I'd be able to describe the story/link to the chapter opening things when I made them too - in-progress, a little
  • Rewrite the "legal story" page to be more intelligent and accurate and less clueless - in progress (the permissions part was always okay; it's just the story itself that needs rewriting)
  • Fix up this list with CSS so I can mark finished, new, and in-progress entries (wow this is suddenly getting meta...)
  • Hide personal changelogs on the main page of this site and maybe the chronological view, so my actual content shines through better
  • Do one better than that and figure out how to hide subsequent changelogs only when there's more than one - well okay, I guess giving all of them a label that hides them manually as they're written works too
  • Fix all of the creative commons tags so they're back

Stablehand: What is Stablehand? (again)

Despite my valiant attempts to explain what Stablehand is at least twice, it turned out people still didn't get it. So... I had to do it again (:p). Here's my newest explanation, reposted from my tumblr.


What is stablehand? Do you make it?

I do make Stablehand, or, well, will would be a better word than do, because I haven't strictly "made" any of the actual story yet. Though I do already have a whole bunch of things laid out basically in a rough outline of the final format in my mind, the project is still essentially in the planning phase; as it's going to potentially be a ridiculously massive and complicated project, I feel like I need to get a bunch of stuff sorted out pretty well before I begin in order to not have the actual story completely fall apart and/or have to be reworked from the beginning. Both of those things could potentially be really disastrous, as I think will be pretty obvious to you when I explain what the project is.

Stablehand is going to be, as I said on the About page (I'd recommend looking at that page as it explains the influences/central themes for the project pretty well, though it may need a little more revising) kind of a combination gamebook/webcomic. I've also described it as a visual gamebook and a visual text adventure. It seems like people may be having a little difficulty grasping this concept, so I'll stop and explain this a bit more.

Ok. You know Homestuck, right? Homestuck is a webcomic that emulates really old retro games kind of based on text adventures in style. It also has a teeny bit of a 'gamebook tease' element to it, as it gives you "commands", but the story is actually just linear instead of being a branching narrative where you can have different endings. (This really confused me at first to be honest, because not knowing what Homestuck was I was like, are there supposed to be other options? Is this like the impossible quiz, where I'm missing some kind of trick? XD and it took me like forty pages to realise it was really just a plain old webcomic. I was mildly disappointed though the actual story fairly quickly made up for it.)

Anyway, Homestuck tells a story in which there are many characters, timelines, and even universes. Infinite possibilities, right? But, it only tells one of them. It spends a really, really, really long time talking about just one way the characters can interact, develop, and accomplish things.

Ok. That's Homestuck. Now.

Imagine a story that's visual, somewhat like Homestuck, but where instead of just looking at one timeline, you could actually change things. Character's supposed to do X? How about he doesn't do X, or does Y instead. What if instead of slaying the dragon, he befriends it. Or instead of befriending the dragon, he slays it. Maybe there's no obvious route for the character. Maybe nobody including the character has any idea what to do and you just kind of have to pick something and hope it works.

This is Stablehand.

There are 12 characters, and each of them has a different personality, abilities, and background. Each of them might be able to become a whole mess of different things... or they might not, depending mostly on their attunements. They might be the kind of person who's good at strategising and leading (Ariana, Nassak), the kind that just jumps into things (Hughes, Kris), the kind that prefers to solve problems on their own (Kate, Lance, Sleipnir), or the kind that's... well, not a person at all (Yanha, Red, Shadow, Ssivyin/Ssiassi). But the thing is, their basic nature can also change to some extent. Not only can they have any balance of 16 defining attributes, but they can choose to switch to another attribute for every single situation if they want to (or not), which then will feed back into their attributes as statistics; their approach to one particular attribute, called an attitude, may or may not affect the results of this, depending. And attitudes, of course, can change too.

Ok, that was a bunch of terms. What was that all about?

Well, the real point of all that is when characters start archetyping, or developing ability sets and sometimes even new appearances based on their identities. Kris, for instance, is obsessed with the idea of "The Superpower" (an in-universe superhero) and has the ability to take on several different superhero personas based on each attribute. She's a little bit special though, since she has a "Versitotal" attunement. Other characters, like Lance, may have archetypes that are based on multiple attributes, or more on a specific theme not quite related to attributes. And yet other characters with a "Freestyle" attunement may explore a whole lot of different facets of just one attribute with their abilities, or not so much work within the attribute framework at all.

So, unlike Homestuck, you'll get to see, well, if not all of the possibilities, a whole bunch of the possibilities. And they'll probably vary pretty widely from character to character, too—sometimes it may be that most choices, no matter how strange or illogical, will result in a good ending for the character; sometimes (as with poor, poor Nassak), it may be that almost nothing can result in a good ending. This is really exciting for me because unlike with other story formats, I'll get to explore a lot more different facets of each character, as well as play with the idea of what it means to be "in character". When the characters can change their personalities kinda the way people do in real life if a little more quickly and dramatically, suddenly this idea of being "in character" changes a lot. It's no longer this restrictive thing where you can only do certain things with the story because the character description said so, but instead you start to realise that a whole bunch of different things could be "in character" for a given character at a given moment.

(I think it will actually be easier for me to write a story this way than the traditional way, to be honest, because when I wrote stories that way it was often hard for me to look at two or three different actions and ask myself which one fit the character better (but... but... the character could do any of those things and they'd all be in character! and they're equally awesome too! what do I do???). Now, I can finally eat my cake and have it too. And throw it out the window and stomp on it. And offer it to some friends. And make it into cake pudding. And so on...)

To make things even more concrete, here is a very rough cartoon of what the story format is going to be like (the character shown is Ssivyin/Ssiassi, but I just made up the scenario on the spot rather than this being anything I had planned for the story):

image

Like I said: you pick various attributes, it affects the characters and story. Right now I'm thinking I'll also sometimes present other choices that aren't as attribute-related, like which direction to go or something, in the same format but not using the attribute icons of course (:p). I'll probably make other stock icons for those.

Having said all that, now I hope you can see why I said "you'll have to be careful and try to see the big picture in order to get a good ending". I can already tell this is going to be a really complicated thing for me to create, let alone for my poor audience to figure out. XD

(I'd like to add though that while I'm making the story sound like it's really unintuitive, it's not really supposed to be unintuitive per se. I'd say that it's already more intuitive than Homestuck in some ways, particularly the attunement/attribute system. In my eyes the Homestuck Classpect system is a nightmare, and part of the reason I made the attribute system—though it was kind of a subconscious reason more than something I did deliberately—was actually to make something that was actually understandable and usable and wasn't a goddamn slurry of mixed-up tea leaves where you have to go off fan interpretations, who knows what kind of weird pocket of extradimensional space they were pulled out of 'cause I sure don't, to have any hope of understanding it. Whenever my friends talk about Classpects and try to fit themselves to them I actually get slightly angry just because in my mind I'm like, oh my god guys that system is too vague and badly-designed it's useless to even try to understand it much less fit into it why are you even trying! Urrgh. And the funniest thing is, it's not even like I'm jealous of the thing I "copied" being better or I wish they'd use attributes instead. Systems I can't work with just frustrate me. :p

...Sorry for the rather spontaneous rant about Classpects. XD)

Along with the main (gamebook) story and this idea of the characters and who they are and what they can do and become that will be explored in it, I'm also just generally goofing around and building a bunch of other random stuff around the idea/universe too.

One is this kind of... "anime retrolark musical/opera" thing, where I'm just writing a bunch of songs for each character and a number of other things in-universe. The songs are one good example of how I'm kind of just... creating whatever comes to mind, not really aiming for any consistent style. I want to write a silly narrative country folk song? Great, write it. I want to write something that's in Japanese and sounds like an anime opening theme? Great, write it. I want to write a heavy metal song? Great, write it. I want to write songs that sound a bit like the kind of thing you'd find in Disney movies? Great, write them. In a way I think it's accurate to call Stablehand kind of a collage of different genres and artistic media because while I do have an overarching "style genre" for it I call retrolark (in brief, basically take "fantasy steampunk", swap "1800s" for "1980s", and throw in some genuine surrealism), I'm kind of going crazy with the rather large diversity of the things I'm actually making for it.

Another thing I'm doing is modelling some of the various beasts in 3D, ostensibly for making animations for the songs or some kind of cutscenes or something, but in practice mostly just for the hell of it. And I'm also programming cool... erm, "side attractions", for my website like a random OC generator and a "life compendium" that will be... vaguely like a Stablehand Pokédex I guess (:p). I'm kind of aiming for this to be made for people to fanwork, to some extent.

Oh, and on that topic, as you probably already know, I've made both the main story and all the side stuff "libre", meaning that unlike most animation, games, books, etc. out there, you're actually explicitly allowed to make fanworks of them and even outright "steal" stuff from them, in the case of my licence as long as you attribute me and allow everybody else to do the same to what you made. I'm a huge fan of open source software, and I've always wished we could do the same thing with general culture more instead of getting caught up in petty arguments about whose whatsit is whose and what's "stealing". I've already made some fairly intelligible ramblings about copyright and libre stuff elsewhere, so I think that's all I'll say about that right now.

So. Basically, Stablehand is a gamebook, an open universe, and a bunch of random randomness based on the other two things. I'd called it a "comic" in [my tumblr] tag mainly because that's a word I felt like a lot of people would look at and immediately understand, even though it doesn't perfectly describe what Stablehand actually is. Awesomely enough I just found a tag replacer though, so from now on the tag will be "retrolark fantasy stablehand", which is the full title.

Stablehand: Portent Rider

Ok, before I say anything else, let me get one thing absolutely straight: I didn't create this song, nor did anybody purposefully create it for me. The title isn't just a coincidence either; it had a different title, but that's my new nickname for it now.

Now, with that out of the way, I present Portent Rider. It was created by DavidKBD (source here), and I'm now reposting it places under the CC-BY-SA, because remix culture is a beautiful thing.

Portent Rider, along with a handful of others, is basically a historical figure in the Stablehand universe. But there's a bit of a twist as far as Portent Rider himself is concerned—unlike the others, I recently decided that he actually came from the future. Other than that I still need to work out his story, but one thing I've decided on is that he rides some kind of odd mechanical horse-ATV hybrid that's somehow as fast and smooth as a motorcycle. (Initially it was just going to be a mechanical horse, but when I heard this song it immediately evoked "motorcycle" so... :p)

I love this song. I mean, it's just the perfect theme for this guy. First it has that ominous buildup, and then those oddly dissonant sax chords as the main melody, and then it just slips into some silly kind-of-retro-sounding randomness that oddly fits with the general style of Stablehand and particularly these past guys' story. All in all, I don't think anything could possibly fit better.

Stablehand: Carp concurrent

Well, here are the Carp concurrent finally. If you hadn't noticed, I'd always just been scribbling vaguely fish-shaped blobs where they were supposed to go because I was for some reason dreading actually trying to make them look like fish.

But, if you hadn't known, April 1st is "Fish Day" for me. I don't really play pranks on people, so on that day I either submit something that's just kind of weird and silly or... in this case, actually related to fish. And so, I got up off my butt and actually tried to draw these guys seriously for once.

I'm not totally happy with the way these turned out (the bottom one looks weird, and... whoa how did I never notice I left the hind fins off the top one XD) but the theme I chose, where quadrilaterals are a big part of their design to match the Unity symbol, is likely staying.

Stablehand: Shikunbao

Well, this is the Shikunbao. Like I said, my brain literally just kind of synaesthetically pulled it out of this song—as my handwritten note on the page just a little bit sloppily describes, "the song conjured up this exact body plan in my mind".

Shortly after "designing" it, I decided—again kind of subconsciously—that it would make the most sense as a mountain animal in an area either in or around Hinotoria because of its snow leopard-like spots. So, I thought about it a bit and decided that since a lot of Chinese names for animals are kind of just randomish but descriptive phrases, this thing would be called the "rock fist leopard", or Shiqianbao. In Hinotorian syllables that translated to Shjkjwnbaw, or Shikunbao. So... that's where its name comes from.

I also later got this idea that the Shikunbao would be somewhat self-aware and since the Hinotorians are associated with Unity, they would have somehow made some kind of agreement with them such that the Shikunbao are really willing to help them out, especially when they need to get through their rough, rocky habitat (but are still just about as cold and hostile as they were before to everybody else). I figured, Unity is a weird attribute and it needs some kind of wacky perks that go with it. Like having freaky yetimonsters at your command. :p