I don't know if you noticed, but I did some work on the labels widget last night to make it more like the archive widget.

Now it's still fully as detailed, but vastly tidier.

Yanha the Insulator, from cube to finish

A while after I made clay-Yanha I decided to make another Insulator, but this time in Blender. This one was more meant to be a generic Insulator, though as of right now I don't see Yanha having many structural differences from the norm, so I was kind of meaning to just use it for Yanha too with a different texture.


Going to try to build and animate a 3D Insulator in Blender. I've never used armatures before, so this might not be easy.

Also I have no idea how I'm going to get the legs to flop like a tiger but the middle to be fluid yet dense like a snake.

Well, the Insulator is starting to look Insulator-like now. (Thanks to SH whenever I use that construction I can't stop finding it funny)

It's funny, I had the perfect colours for the Observer but I don't really have good colours for any other mystery beings.

Well, I'm making progress. The shield is done and the middle part of the body is mostly done, but the rest needs some work.

Currently I'm working on the front legs.

Ok, I think I'm leaving this thing's feet alone for now.

I'm probably going to scale the front legs up a bit and use that scale for the rear legs; the proportions are looking a bit weird.

Tomorrow, though! Need to finish my program for Java class.

A slight close-up of the shield, with the feet done-ish.
Ears. Think I may need to fix their angle but I like the shape.

Feet.

Now they actually almost look the way I want them to. Still look kind of weird from some angles though, may end up messing with them some more.

Aaaaaah why is it reminding me of a terrier all of a sudden

A nice turntable of the Insulator before I try to fit it with an armature and animate it. The 3D cursor photobombed it a little, but... I'm okay with that.

Plus, a tentative attempt at a colouration for this beast. The palette isn't completely final, but the pattern is probably roughly so and I also imagine individuals' colour palettes varying a little within the general theme of "Verity-green-and-brown".

(Also, you might note the tail isn't done; I plan to actually put a transparency map on it so it fades and create the water effect over it with particles so it actually moves.)

Duuuuuude

Weight paint is like... an aurora

what in heaven's name have I done

Whoa, hemi lights look a LOT better than the other lights I was trying to use.

It's a shame you can't see the spots as well now that everything is shaded properly. I'm going to try to make an actual texture today* so you can actually see this thing's colours and patterns and I will finally have a "de facto reference" with correct colours, proportions, and everything, for the Insulator.

I'm also going to make a Yanha skin using the same texture map so you have a reference for Yanha specifically. (English: After I paint it with olive and viridian, I'm also gonna create a blue and white version.)

* An actual texture, like, made in GIMP, instead of Blender vertex paint, which is what you see here. it's pretty good for very quickly and sloppily colouring things, but it's really... low-resolution, I think is a good way of putting it, so you can't really paint designs that are the least bit detailed with it.

After a lot of confusion and fiddling, I ended up with this.

This is what a UV map looks like, folks.


That's all I have for now, but I'll edit the rest of the process in when I finish the texture. If and when I animate something with this model (which I plan to!) that will get another post.

3D Eventuator, from start to (for now) finish

Concept art of the Eventuator.

Maybe a little less than half done?

There we go!

Booleans were giving me trouble with weird errors and weird results on the front legs, but after I deleted and recreated all the face fills on that part I could boolean just fine.

Booleans sure are weird.

Rectangular prism to array, array to boolean, boolean-difference’d mesh along curve. And all of them are modifiers, so they live update if I tweak them.

Blender rocks.

Apparently, it’s really hard for me to find a square-ring shape I like, but I think I like this one.

Sort-of final render of the Eventuator!

Final until at some point in the future I try to texture/animate it and it has to be tweaked, anyway.

Stablehand: Adumbrator (updated), Equivocator, Eventuator, Vociferator, Blazondeer

I'm currently kind of revising the canon as far as attributes, particularly Undirected attributes, go, so at the same time, I'm trying to work on revising the assortment of mystery beings to better fit that. There aren't going to be any new attributes added, at least not at this time; I'm just better clarifying "ways" each attribute can "be", if that makes any sense.

What prompted me to do this is that I got an idea for a new type of Undirected mystery being that's especially hostile, shadowy, and mysterious. At first I just got the image of a Portent one like that, but then I decided I'd make similar ones for the other Undirected attributes. After that, I realised that there were other ways I imagined Undirected attributes being expressed in than just the "standard" one and that, so I made a couple more categories. I'm unsure if I'm going to do the same with Directed attributes, or whether Undirected attributes will just be the more complex ones and that's the way it will be.

Trust me, it will make more sense later.


I already described the Adumbrator, but this is the revamp. Its head is mostly a hollow, flat curve, and houses churning dark clouds instead of a brain. These clouds seem to follow the general mood of things, though they also sometimes churn more visibly when the Adumbrator is contemplating something.

Equivocators are six-limbed, vaguely horse- or centaur-like beings that always wear two masks, usually connected by a cloak. They seem to have the ability to reverse their bodies by putting their "arms" on the ground and picking up the set of "arms" at the other side, enabling them to quickly change directions.

Few people have seen either of their masks come off, but it's rumoured that both ends of the Equivocator are just tail ends beneath the masks. If this is true, nobody has any idea where the head is.

Eventuators are quiet, aloof beings that mostly just wander around and observe their surroundings, much like Observers. However, at times they will just... unexpectedly do things. Usually, these things are things that seemingly would have happened anyway, though once the Eventuator has already done them, it can be hard to tell.

Nobody is really sure why Eventuators go around doing things that would inevitably happen anyway, but this seems to be their trademark. It's also thought that they may live forever, though nobody knows if that's actually true.

Vociferators are extremely noisy mantis- or wasp-like beings that seem to be discontented almost all the time. They tend to fly around mostly randomly but occasionally they seem to pick a certain area and just continually fly all around it being exceptionally noisy, threatening, and intrusive. They're somewhat arbitrary about the areas they pick to do this in, but if anybody taunts them or aggressively tries to fight them off, that tends to increase the probability of them choosing that area by a lot.

Wild stories tell of people getting killed by their stings, shredded by their foreleg teeth, violently devoured in their mandibles, etc., but nobody knows if these stories are actually true, because almost everyone just avoids them when they appear and no bodies have been preserved showing Vociferator damage that anybody knows of. Nobody is even sure if the widely-held assumption Vociferators actually want to kill and destroy when they fly around places angrily is true or not.

Blazondeer are regal caribou-like beings that almost always carry at least one flag. Usually they have a number of different flags hanging from their body and antlers, whose shapes and heraldic patterns vary from individual to individual but are usually symmetrical from one side/horn to the other.

Blazondeer, somewhat like Veriasauruses, can often be seen wandering around silently and majestically while displaying their insignia as if trying to advocate for some kind of cause, but to empty air. It's not really known why they do this. (Some have speculated this is their courtship display, but there's really no evidence for that.) At other times, multiple Blazondeer sporting the same or very similar insignia have been seen in the same area, suggesting that some people may use them in teams like reindeer. Nobody who does this has ever been discovered, though, and like with other mystery beings, very few people who've just found them have been able to tame them. Unlike with most other mystery beings, though, it seems like every so often somebody who managed to tame a randomly-found Blazondeer does show up. However, it's very rare for one of these people to even have two, much less a full team of them.

Incidentally, since almost all mystery beings can float and swim in the air, Blazondeer can do that too, meaning that not only does the Stablehand universe have a "Christmas flying reindeer" mythology but a lot of young people just assume they came from "Santa". (I'm thinking they probably wouldn't call it Christmas or Santa, of course, but still.)

Stablehand scrap update: 11/11~12/29

It's that time again. Time for another Stablehand scrap update! I was putting out stuff kind of fast in the past couple of months, such that I didn't really have time to update this blog, but now's the time to fix that.


Meet my new hat.

It's felt, repels water, and came with a silly booklet filled with random stuff about hats. (Like, seriously, there was a teeny bit of maybe useful care information, but then the rest of it was all snippets of historical trivia and etymologies of various expressions involving "hat". ...Um, what?)

Anyway I finally have a hat that looks like my personaish character's hat, which I can use as a reference, and also just to look awesome.

So that's good.

WIP of my new Destiny Attribute poster!

It's looking a bit crowded right now...

Finally I tried to make some colour palettes for the Destiny attributes! [sic]

They're pretty tentative, especially Esteem (I wanted two of the colours to be "hexart colours" but I need to figure out what those would be first XD) and even when this chart is done these exact hex colours probably won't be the "de facto" colour used for the attributes all the time because I like to change things up sometimes.

The swan thing I coloured with each of the palettes was just a really ad hoc thing I drew specifically for that purpose; I don't plan to actually use it in Stablehand but if you really like it for some weird reason it's under the same licence.

In this one I drew Lance, Kate, Kris, and Jinfèng in a more Total Drama-like fashion after having a weird dream that "maybe I should draw Lance as Mal because they're both named Lance!" (yep, I literally forgot Mike was named Mike and thought he was named Lance XD).

This is fan art technically, but... I think it's safe to say it's under the same licence as the rest of Stablehand since there aren't actually any Total Drama characters in it. Just, I guess, use at your own risk? I dunno. (Edit: I'm going with that.)

(Man, non-libre media are such a headache...)

A very rough start on the Observer.

("Pet" form; I'm going to try to make "boss" form a shape key if I can)