Concept art of the Eventuator.
Maybe a little less than half done?
There we go!
Booleans were giving me trouble with weird errors and weird results on the front legs, but after I deleted and recreated all the face fills on that part I could boolean just fine.
Rectangular prism to array, array to boolean, boolean-difference’d mesh along curve. And all of them are modifiers, so they live update if I tweak them.
Blender rocks.
Apparently, it’s really hard for me to find a square-ring shape I like, but I think I like this one.
Sort-of final render of the Eventuator!
Final until at some point in the future I try to texture/animate it and it has to be tweaked, anyway.
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