3D Eventuator, from start to (for now) finish

Concept art of the Eventuator.

Maybe a little less than half done?

There we go!

Booleans were giving me trouble with weird errors and weird results on the front legs, but after I deleted and recreated all the face fills on that part I could boolean just fine.

Booleans sure are weird.

Rectangular prism to array, array to boolean, boolean-difference’d mesh along curve. And all of them are modifiers, so they live update if I tweak them.

Blender rocks.

Apparently, it’s really hard for me to find a square-ring shape I like, but I think I like this one.

Sort-of final render of the Eventuator!

Final until at some point in the future I try to texture/animate it and it has to be tweaked, anyway.

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